Had some great time while doing this stuff. We used normal maps first time with this. Although the workflow for getting them wasn't as easy as it's now and we didn't use them too much.
I spent my time mostly on environments as the bar-scenario was almost fully completed thru my hand (minus the aliens which were done by Stallone.) Also I worked out the workroom models and most of the textures but Stallone did lighting for it.
As the demo was done tightly as teamwork most of the stuff can't be concerned as done by someone straightly as everyone had their hands on almost everything.
A project we did to test X-Forge 2 engine and tools that were under production. The demo was also running at some mobile-event at Fathammer booth. As we had quite free hands to just test things it's more of a tech-demo. Also was a nice project to work with. The demo features a scenario where me and my workmate animated two sci-fi characters to fight each other. I think it was the most pleasant part of the demo.
We worked as a quite tight team with my workmates and my part was mainly to plan stuff, 3d-art, working with technical issues and also animated cameras and part of the character animation. Remember that the engine was in production at the time and didn't have shadow maps, bone systems or that kind of a fancy features yet.
This project was done more as a satellite project. Nitro did some scenes and I did some. John Peeba and Stallone also did some modelling sketching etc. stuff. I did the probe and the cyberdog and most of the demos first part 3d.
This project was really interesting. The demo had a poem as a narration and the story was told in a realtime 3d scenario. Although we started doing the demo too late and we didn't really have time to finish it. The animations were done in a great hurry and really technically awkward and bad way.