SIL - The Silhouette Game - 2006
Sil was a quite small project and I did the all 100 3d objects and 3d mesh exporter with Maxscript for the project. The idea behind the game is already old but our decision makers wasn't keen of it back those days.
The game is practically just shape matching. Your goal is to match objects rotation to the silhouette in minimum possible moves. It trains shape matching skills and is great fun.
Awards: Forum Nokia PRO, GDC mobile innovation hunt
Platforms: Win32, s60, UIQ, Brew, WM5
Website.
Boom! Boom! Driller! - 2006
Participated in Assembly 2006 Game Development competition. This time the concept was something I've had in mind for a long time already. Then suddenly I found a coder that was interested to do it (Jari Komppa.) He also came up with the idea of Indie musics for the game and handled all that "lovely" paper work and communication with the bands. I did level design, graphics and concepting for the game.
The game itself is a drilling and bombing game. You are supposed to go thru levels with different puzzles and goals by attaching drills and bombs together and bombing the stuff! The game has pixel particle physics so it's not all the same than Worms. =)
Platform: Win32
Download.
Factory Pinball - 2005
I did graphics and level design for Jere Sanisalos Assembly 2005 Game development competition entry called Factory Pinball.
It's a pinball where the ball is replaced with different ragdolls and the table has dynamic elements controlled by realistic physics.
Platform: Win32
Download.
Targets - 2005
A third person shooter project that was supposed to be made just to showcase X-Forge 2 and to develop engine cababilities. In the game you were supposed to be police officer in target-range built in old industrial buildings.
The project was never finished as it was cancelled on the chalklines. Although for a mobile game it was quite advanced. It was runned on 640x480 resolution hardware accelerated device. It featured shadowmaps, hierarchical branched animation blending etc.
My job here was Lead Level Designer. In the project we had quite nice and fluent team working on it.
Copyright: Fathammer ltd.
Platform: X-Forge 2 + openGL-ES
Generic Street Racing title - 2005
A Street Racing title which never got over production-phase. The project was cancelled a bit before first playable because Fathammer stopped to do games internally.
My participation for the project was this time a bit bigger. I wrote the game design and was again the Lead Level Designer. Also I was strongly participating in the technical designing of things with Jetro Lauha. With content I was pleased that we were able to create new and faster workflows for content creation and all the game tracks were much ahead of the schedule. For the 3d-content I worked with Tero Koivu and the screenshots below are from him.
After all one of the best projects I've ever participated. Sad that didn't got the possibility to finish it. Mind that the content seen in screenshots below are pre-first playable and placeholder content.
Copyright: Fathammer ltd.
Platform: X-Forge 2 platforms
Firehammer level packs - 2005
The level pack for this vertical shooter was already done somewhere around 2003. It didn't got released as the company thought that there's no market for these. Although when Tapwave went down summer 2005 and Zodiac turned obsoleet hardware Fathammer gave the level packs for the Zodiac users for free. (Along with full Geopod XE, get them from here.)
I did a bunch of graphics for one of the themes.
Copyright: Fathammer ltd.
Platform: Zodiac
Reviews: gamezone (The review is about the original game. Not considering the level packs.)
Stuntcar Extreme - 2003-2005
Stuntcar Extreme is a mobile racing game with funky physics. It's still one of the best games Fathammer has ever made.
My role in it was an 3D-artist/level-designer.
Copyright: Fathammer ltd.
Platforms: Zodiac(was bundled with the device), series 60, series UIQ, Pocket PC, Gizmondo, WIPI
fathammer.com/sce
Hockey Rage 2004 - 2005
As original Hockey Rage was developed for series 60 we needed to enhance the content for Gizmondo version as it has more processing power. The 3d-content was almost fully redone.
I redid the playing field and environment for the game.
Copyright: Fathammer ltd.
Platform: Gizmondo
Reviews: gamezone | gamershell (there's some screenshots too)
Stuntcar Extreme Enhanced - 2004
Fathammer created a enhanced version of Stuntcar Extreme in 2004. All the environments are from the hands of Olli and Sami Sorjonen and Only the cars and some technical tweaking was done in-house. The game itself was bundled with Dell Axim (what was the version?) to showoff the PDA's tremendous processing power at that time.
My role in it was an 3D-artist
Copyright: Fathammer ltd.
Platform: Dell Axim
Bomberman - 2004
3d mobile bomberman. The game was quite complete but in technical aspects. It had only one level-theme and one enemy because it was a proposal for Hudson that we could do a 3d mobile bomberman.
Hudson wasn't interested about the project so it was discontinued even that it was almost ready product.
I did 3d-graphics for it. Although the characters were based on original gamecube 3d-bomberman. And probably I can't share screenshots of it because of license-issues. =/
Platforms: X-Forge platforms
Spy Hunter Missile Crisis - 2003
Spy Hunter Missile crisis was done in quite tight deadlines and the reference for the game was the new PS2 version at that time.
One of the best projects I've been worked with.
Most of the team had spent part of their childhood playing the original Spy Hunter so it was nice to get hand on it.
The game featured 11 unique levels that were varying from 2 to 5 minutes to play thru optimal way. So it included a big load of fastly whistling content on the roadsides. I had nice crunchtimes with Kai-Eerik Komppa working with the levels. =)
My role in it was an Lead level designer.
Copyright: Fathammer ltd.
Platform: Zodiac
Geopod XE - 2003
New version of Geopod. Contains a big bunch of new pods and tracks. Geopod is a wipeout-like racing game. When Zodiac turned to be obsoleet hardware Fathammer released Geopod XE for Zodiac to be downloaded for free. If you happen to own Zodiac check this article.
I did most of the 3d-content for the game.
Copyright: Fathammer ltd.
Platforms: Zodiac, series 60, series UIQ, pocket PC
Men In Black II: Alien pursuit - 2002
This was the first bigger game-project I got my hands on at Fathammer. The project was done for Sony-Ericsson and the game is bundled with P800. The game was launched somewhere around the same time as the movie. Game itself was simply a railshooter.
I did all the 3d-content (including cutscenes) and some sprite-animations.
Copyright: Fathammer ltd.
Platform: series UIQ (came bundled with P800)
Stunt run - 2002
A racing game that was also bundled with Sony-Ericsson P800 phone. The game is a bit in fashion of old classic: Stuntcar racer.
I did only some tweaking on 3d-content.
Copyright: Fathammer ltd.
Platform: series UIQ (came bundled with P800)
Geopod - 2002
The original Geopod with only couple of levels etc.
I worked as a 3d-artist.
Copyright: Fathammer ltd.
Platforms: Series 60, Pocket PC