animframerendertool.jpg?Tool that I created for rendering animation frames for a game character. The frames contain instanced geometry so the creating of new characters needed just editing of one character, changing necessary materials and it was ready to render out the frames. Batch render system also rendered all the character-pieces in separate pictures to be provided for the system where the player can create his own character. RMT.jpg?Random Mesh Things is a simple mesh fileformat for providing readily filesize optimized files to use in small projects. The Maxscript exporter and importer is freely available. Kuvahri.jpg?Photoshop tool that provides all the basic photo-developing tools inside one GUI. The system grabs the pictures straight from ftp-directory and push them back after editing. The tool also saves statistics about the editing and tries to guess best settings based on statistics and histogram together. mushroom_variation.jpg?Mesh deform tool I did for 3dsmax with maxscript to provide more variation in SiL+ with less amount of content. The lower objects are morphed using low-polygon count mesh-cages on top and the system exports only the low-polygon morpher-objects to use with the original mesh. PD_animation_exporter.jpg?Paperdoll animation exporter and fileformat that I created for a simple game to harness 3dsmax animation tools to be used for 2d PRS animation of a character. ? http://members.lycos.co.uk/blockhot/list.txt??