CURRICULUM VITAE
Name: Lauri Mäki
Birth year: 1983
Marital status: Married. 2 children
Work experience:
2007-present Acrodea Europe - Technical designer (current primary job)
2007-present Pixelcrust - Owner/Artist (current secondary job)
---2006-2007 Fathammer/Telcogames - Technical Art Director/3D artist
2005-2006 Fathammer ltd. - Technical Art Director/3D artist
2003-2005 Fathammer ltd. - Lead level designer
2001-2003 Fathammer ltd. - 3D artist
1997-1999 Sarfvik Golf & Sarfvik Golf club Gardening
General skills/Experience:
Gone through more than 15 released game projects from the beginning to gold master
Creation and technical advisory of game content, tool and engine design in several projects
Experience with game level design, writing game concepts and game designs on different game genres.
Experienced in working together with both artists and software engineers at the same time and working as a link between them
Worked as a direct lead for up to 4 person 3d-artist team
Attended a number of bigger scale computer hobbyist projects at Demoscene for more than 10 years
Finished several stop-motion short films on hobby basis working both in team and by myself
Basic training on composition, color theory, painting, history of art and other base-level crucial skills
Held lessons of Maxscript at EVTEK instute of Art and Design for 3d artists in spring 2006
Experience working in QA team in several outsourced game-projects which has included training of the partner-developers
Experience in using bug and task tracking and version control systems effectively in “action”
Managing a one man company as a secondary job
Computer skills:
Experienced at using 3dsmax as a modelling, mapping, lighting and rigging/animating tool
Experience in using and designing game specific custom tools for content creation and scripting
Texture-photography and using of photographed material for creating textures
Knowledge and experience on writing 3dsmax tools with Maxscript varying from workflow enchancements to file-exporters/importers
Experience in working with Mental Ray renderer
Working with Adobe Photoshop from version 2.0 to current CS2 (Also familiar with extendscript)
Digital photography and video editing
Basic understanding on c/c++
Language skills:
Finnish, native
English, fluent (Using currently day-to-day in work.)
Swedish, basics
Education:
Matriculation Examination at Senior secondary school for visual arts - 2002
Credited in following released game titles:
For detailed information about these and some unreleased game projects go to: http://random.gfxile.net/g_projects.html
Sil+ – Win32, S60 r2 & r3, WM5 (2007)
Tomb Raider Legend – S60, UIQ (2006-2007)
Sil – Win32, S60, UIQ, WM (2006-2007)
ToyGolf – Win32, S60 r3 (2006-2007)
Boom! Boom! Driller! – PC (2006)
Brush Legend – WIPI (2006)
Rainbow Jek – WIPI (2006)
Geopod DC – JSR-184 (2005)
Factory Pinball – PC (2005)
Stuntcar Extreme - Zodiac, S60, UIQ, Pocket PC, WIPI (2003-2005)
Stuntcar Extreme Enhanced – Dell Axim (2004)
Spy Hunter – Zodiac (2003)
Firehammer level packs – Zodiac (2005)
Hockey Rage 2005 – Gizmondo (2005)
Geopod XE – Zodiac, S60, UIQ, PPC (2003)
Men In Black II: Alien pursuit – UIQ (2002)
Stunt Run – UIQ (2002)
Geopod – S60, PPC (2002)
Other achievements:
1st at Assembly 2007 Fast Graphics competition
2nd at Assembly 2007 Short film competition
2nd at Assembly 2007 Oldskool Graphics competition
1st at Assembly 2005 Freestyle Graphics competition
3rd at Assembly 2005 Short film competition
Kamera-magazine digital photographer 2004 - 3rd place.
LeGorso and LeGorSIKA stop-motion series has won several 1st prizes at Finnish short film festivals and competitions.
Big bunch of awards from individual and group demoscene competitions.
Personal interests:
Digital visual arts
Computer games
Photography
Floorball
Portfolio:
Contact:
Phone: +358-(0)-45-6759683
E-mail: random - gfxile - net
Snail: Ask
References available on request.