Nov 28 2009

What is on the table right now?

I have not revealed or summed up for a while what I am currently doing and I feel that it helps, and probably does not do anything else, even myself to organize my thoughts to write something down. Normally in my year cycle I am a bit depressed in the fall-time when there is a lot less sun and I actually see it like once in a two weeks… With a luck. So this year I have been concentrating to not start that many projects and slept a bit better. Although I have been buying new hardware and learning new things. Learning and fiddling around with new things always gives a small mood-boost. All together I have again noticed that I should always do one project at the time and remember to have some time off. Which I actually did by visiting Lithuania for couple of days.

But currently I’m actually on to these things:

Started an oil painting course. 1/2 of it behind and 3 practice paintings done. Mainly those concentrated only on mixing colors and the subjects were still life cups and bottles. It was good to concentrate on on simple things subject-wise first as the color mixing was the real concern. I do think this was the best thing this fall. Every session gave me really good feeling. Continues on January and possibly then we move further on from the color mixing practices. Really worth it. Probably helps in a lot of other areas of my jack-of-all-trades nature in arts.

Built a new computer. I already wrote about that. 10Gb RAM, Windows 7 etc. Really made my living easier after got it working.

Modeling 3d for a game. Modeling just real-time 3d objects might sound like eating porridge at this stage of my career but the modeling part is actually just the process of carving out an idea. Plus there is some special stuff that matters in this project. Same as in any job – there is always a lot of specifications that can not be seen by people not familiar with the particular subject. Which makes it interesting and dull at the same time. It is a paid job though so dull things goes fine in my radar. In scale from dull to misusing icicles I have been a lot to the icicle end lately and this is not so much of it really.

Creating a layout animation at work for a real-time short/demo. Really nice project otherwise but I do get stuck a lot – especially having creative locks. Layout animation is the first time in the project that I gather up the placeholder stuff on the table to a more whole set of things. That makes it possible to get stuck on anything in the process even that it sounds easy. Although I do like to go on with a process as that might make it a lot more progressive to work with in the future. The layout animation I try to go for is much like what Pixar is doing in their process. Everything is collected to be in placeholder stage together to get some kind of idea of the whole package. Then it is refined for over 3 years in different levels and pieces by hundredfold of people and the end result is the movie. The article I wrote about that creative work should be teamwork really, really, really underlines all the problems in this project. Yes I am doing it alone and no change to that in the radar. So if you are still with me – remember the talk about icicles in the last paragraph? I do not wonder at all why even this short took 8 years: The Passenger.

Learning lighting. The thing I would like to spend a lot more money and time on anyway. Loses for oil painting as for level of interest but a subject where I can be learning forehead-deep for infinity but it does not actually make it go further without the practice. I am now in the stage that I do have a light-scale set of Strobist stuff and played around a while with it but I would need to test things more in practice. Quite sure I have red enough of the theory-side for now. I am planning to take on a project later on to do portraits of some close relatives. Moving slowly with all the photography stuff anyway as I do not have the time to run for full-time photographer-job anyway. I hope this way could teach me a lot faster about 3d-lighting too – the same way as starting photography in the first place has gave me a nice boost in understanding a lot of different creative and technical things connected to composing, painting, 3d, physics, etc.

Rethinking my photo workflow (which is made possible by my new comp.) This kind of a backfired after I found out that my super-indestructible-workflow would not really manage to fly that well. I first planned to have a pipeline where all my .CR2-files would be converted to .DNG’s and after development opened as smart-layers in Photoshop and all the edits would be done non-destructively on top of the smart layer as smart filters and additional layers, saved as .PSD’s and then when needed flattened and resized according to needs in to different sizes and formats. Actually there was only one particularly weak part and it was the filesize and saving/opening-time of the .PSD. *flush* Not entirely though. I will probably move to use DNG’s as it is better and faster than my ancient way of using TIFF as an intermediate-format.

Bought some advanced texturing tutorials from Eat3D.com. Just to go it through and learn in practice. I really need some prep-up on that one. Might drop a word or two later on. Requires some undisturbed time.

Bought JoeyL Sessions Photography tutorial DVD. Already watched a bit from the start. This is totally more “serious” kind of a thing than the first one (which I did buy too and liked a lot.) Probably will drop line or two about it when I have more to say. Link

Bought 5 books on 3d, photography, drawing and animation. The Photographers survival guide almost done. I can recommend for anyone trying to push to advertisement and such business as a photographer. Written by two art-buyers so it is kind of a different perspective but a very valuable one for understanding the business. It does concentrate mainly stating couple of points: Get to know your style, be coherent with it when marketing yourself (using a outsourced designer mentioned at least 500 times), market a lot. In addition to that there is also very practical stuff and scenarios that might happen and everything. Bundled with the book is a bunch of forms to use in different stages. Very well laid out book so it really does not feel hard to carry on. Other ones bought: Ideas for the animated short, Dynamic figure drawing, Force – dynamic life drawing for animators, Digital Lighting and rendering.

Created a maxscript exporter. For a fileformat that started from Ambrose but got tweaked so far that it is not anywhere close to it anymore. Might give it out if I get it cleaned up and simplified a bit and someone is interested. Currently it pushes out a lot of raw data and is very vulnerable for nonspecific data. Got a big help from Phaser when doing it.


Apr 21 2009

Modelling with Silo: Walking

I’m now officially familiar with Silo. Tenfold of low-poly objects behind, got familiar with basic + some tools and starting to get in to proper speed with the modelling. Actually… I’d be a lot faster if… Let’s step a bit back:

Before I started to work with the project and Silo. I had great problems concerning my OpenGL display drivers. With the most current display drivers from my Radeon X800 (Yep. I have a 5 year old graphics card…!) all the OGL-based software crashed on initialization of OGL. I rolled back couple of versions of display drivers and ended up in a situation where the programs started but they fell back to software rendering. So no OGL again and Silo didn’t work at all with that. Then I rolled a bunch back again and found a display drivers from last fall that worked. I got it working but the rendering is very… very slow. So after I got over the “toddling”-period with Silo my modelling speed exceeded what the frame rate of the viewport gave for me. So that’s capping my progression with the speed and actually cripples my working speed severely.

First of all I’d really like DirectX-rendering for Silo but according to the Silo3d-forums that’s probably not going to happen in the near future. That would of course raise the complexity as the OGL backend helps covering both Win and Mac-platforms so it’s quite understandable. And if you red the last paragraph you probably realised that the real problem is in the AMD/ATI Radeon’s display drivers plus the fact that my card is already wayyy… old. So this is really pushing me for an comp. update. =/ I’ll need an update in any case. I’m very bound to both my CPU and RAM with my photoediting-projects nowadays.

Probably I just have to go for even older display drivers and take the performance hit until I get financially stable enough (after buying this) to buy/setup new comp. =)  Now I’m just stuck with >half a year old drivers and can not update at all. =/


Apr 16 2009

Modelling with Silo: Toddling

Got over the first phase and started to take steps a bit faster. Actually I ended up tweaking the controls a bit. I was so used to using ctrl for adding to selection and alt for substracting that I was starting to get a bit annodyden on it. So I changed those. And of course because I was now using the Alt-key for substracting from selection, the Maya viewport controls had to go. So I’m now using 3dsmax’ish view controls and ctrl for adding, alt for substracting. Also I changed shift-key for select through as the MMB selecting started to annoy too.

But the outcome of the tweaks were a huge improvement in working speed and now I even got couple of first Silo low-poly models ready. Whee haw!

One drawback is the amount and severity of bugs in the software. I’m using Silo 2.1, which is the latest one around, and I’ve stumbled on several quite annoying problems/bugs in the first 10 hours I’ve used it. I’ll post more about them later on.


Apr 14 2009

Modelling with Silo: baby steps

So I finally really-really started using Silo. I got a project to work on where they use Silo, got grab of their license of it and motivated myself to do stuff properly from start to finish with it. (!)

I had a familiar feeling of the UI though, as I have downloaded a demo of Silo every now and then and stared at it for a while. Although now I finally got over the first step to really-really model something with it. :)

I decided to not to change the controls and UI in any way for now. Just to push myself to learn the actual software – not just to trying to deform it into my comfort zone like I’ve approached it before. It was a humbling moment for a guy who’s past is 10+ years in 3dsmax and whatnot to start modelling with a totally new interface. It was SOOOOOOO slow to get going with it… Luckily the default view controls were familiar to Maya as I’ve used it a bit lately. After couple of visits to specific topics in getting started-tutorial videos and hints from friends I found out what I needed and got some basic shapes done.

I’m slowly getting used to the selecting visible-selecting through thinking. (I was used to selecting everything by default and switching to select only visible mode when needed greater accuracy, but it’s mentally other way around in Silo as the LMB is select only visible but MMB is select through the mesh.) Still having a bit hard work with the basic modelling workflow -> I hope I’ll find my 3dsmax-style shift-dragging type of revelation thing in a while. One of the biggest positive points was the context sensitive Cut-tool which seems to work fine. The only thing for now that I see that I probably have to change in the UI is the shortcuts for editing gizmos. Currently they are by default Q – Combo, W – Position, E – Scale and R – Rotate. I don’t know the logic behind this but concerning that even in the Silo’s own overlay UI they’re in the standard P-R-S-C order I think there’s something in it and I’m going to change it soon to QWER->PRSC.